Today I’ll write about my pretty advanced implementation of Pontential Fields AS3 library in upcoming game. This is the last part of Potential Fields AI article. It started with theory and basics in part 1. In part 2 you learned more about PFLib details and we implement RTS fighting bots demo. However, In near future I plan to port the library to few other languages and keep the update status on this blog.
Units in my game have their own attack behaviors. Zeppelins throw bombs at the target and drones attack with machine gun from right or left. Bots avoid collisions while being idle. They fly with different speed and acceleration and have various shot distances. It’s all running with my Pontential Fields AS3 library and Nape physic. Let me write about details! Continue reading “Potential Fields AI, 3/3: real game example.”